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The pre-launch Pioneers Program has now ended, with over 10,000 participants. see: https://x.com/playhuntertales/status/1975627115749122104

Details on Season 1 release will be shared in the upcoming weeks.

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THE CURRENT DOCUMENTATION IS SLIGHTLY OUTDATED. PLEASE HOLD FOR V2.

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discord.gg/huntertales x.com/playhuntertales game.huntertales.io



A Quick Note Before We Start

GameFi often reduces to parallel single-player experiences against deterministic house edges. Huntertales implements an approach where value becomes fundamentally uncertain.

Feel free to jump around to sections that interest you. But if you read the whole thing, you'll get why we're so excited about Huntertales. Ultimately, we're building this because we think it's cool. We hope you think it's cool too. Let's find out together.

Story

Group 1 (5) 1.png

Thesis

Our founding thesis is that GameFi and most onchain games lack chaos. We often see games with tightly deterministic paths: Stake X, earn Y. In Huntertales, value becomes fundamentally uncertain, with a decision space where outcomes emerge from collective behaviour.

In typical onchain games, players face house risk where the expected value (EV) is deterministic against protocol parameters p. Your outcome doesn't depend on what other players do. You're solving an optimisation problem for a closed-form game against the house.

$$ EV = Σ(p_i × reward_i) - cost $$

In these cases, there is no genuine depth, and outcomes depend primarily on whether parameters favour the player or not. You either accept negative EV or exploit positive EV until protocols collapse. However, if n players' actions collectively determine outcome probability distributions, we introduce emergent risk where individual EV becomes a function of others.

$$ EV_i = f(s_1, s_2, ..., s_n, s_i). $$

When we introduce collaborative uncertainty, it leads to non-zero-sum subgames within a zero-sum macro economy, enabling actual risk-to-earn. Huntertales is a game of onchain risk and stakes, and whether you profit depends on whether thousands of other players can coordinate. Emergent game theory explains how simple rules and a limited set of components can lead to complex and unpredictable outcomes when a large set of players is involved.

A secondary thesis of our game is that collaboration creates stories. The most memorable gaming moments come from shared experiences under genuine uncertainty. We're building a game where everyone can look back and remember when Sector 12 was at 18% and those three whales minted a dozen S+ Hunters and saved us. These moments emerge naturally from coordination mechanics and can't exist in deterministic systems. You need chaos.

Gameplay